[remap]

importer="2d_array_texture"
type="CompressedTexture2DArray"
uid="uid://c6646ccokvnit"
path.s3tc="res://.godot/imported/world2_shadow.png-aabe75c38a31dbdf666e29fa3290bae4.s3tc.ctexarray"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}

[deps]

source_file="res://scenes/blockout/world2_shadow.png"
dest_files=["res://.godot/imported/world2_shadow.png-aabe75c38a31dbdf666e29fa3290bae4.s3tc.ctexarray"]

[params]

compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/channel_pack=1
mipmaps/generate=false
mipmaps/limit=-1
slices/horizontal=1
slices/vertical=1
