extends EditorInspectorPlugin var ui_control: PackedScene = preload("controls_scene.tscn") var ui: Control = null func _can_handle(object: Object) -> bool: if object is LightmapProbeGrid: return true else: return false func _parse_category(_object: Object, category: String) -> void: if category.begins_with("lightmap_probe_grid"): if ui == null: ui = ui_control.instantiate() add_property_editor("LighmapProbeGrid", ui)