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midnight committed 2025-05-09 23:45:18 +02:00
1 parent f3d332f39c
commit dda8eac39a
135 files changed
+8297 -186

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@@ -0,0 +1,9 @@
shader_type spatial;
render_mode unshaded;
uniform sampler2D depth_texture : source_color, hint_depth_texture, filter_nearest, repeat_disable;
void fragment() {
float depth = texture(depth_texture, SCREEN_UV).x;
ALBEDO = vec3(depth);
}