Files
2025-05-09 23:45:18 +02:00

17 lines
439 B
GDScript

extends EditorInspectorPlugin
var ui_control: PackedScene = preload("controls_scene.tscn")
var ui: Control = null
func _can_handle(object: Object) -> bool:
if object is LightmapProbeGrid:
return true
else:
return false
func _parse_category(_object: Object, category: String) -> void:
if category.begins_with("lightmap_probe_grid"):
if ui == null:
ui = ui_control.instantiate()
add_property_editor("LighmapProbeGrid", ui)