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3D-Character-Controller-Tem…/scenes/main/main_environment.tres
2023-10-26 15:27:25 +02:00

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[gd_resource type="Environment" load_steps=4 format=3 uid="uid://b8fqed8jo6yqj"]
[ext_resource type="CompressedTexture3D" uid="uid://bus418i6c6y3w" path="res://luts/lut_saturated.png" id="1_3f5y7"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_rxwic"]
sky_top_color = Color(0.317647, 0.415686, 0.643137, 1)
sky_horizon_color = Color(0.878431, 0.929412, 1, 1)
ground_bottom_color = Color(0.439216, 0.290196, 0.239216, 1)
ground_horizon_color = Color(0.988235, 0.890196, 0.823529, 1)
sun_angle_max = 0.0
sun_curve = 1e-05
[sub_resource type="Sky" id="Sky_wbc5y"]
sky_material = SubResource("ProceduralSkyMaterial_rxwic")
[resource]
background_mode = 2
sky = SubResource("Sky_wbc5y")
tonemap_mode = 2
tonemap_white = 6.0
ssao_enabled = true
ssao_ao_channel_affect = 1.0
sdfgi_use_occlusion = true
sdfgi_bounce_feedback = 0.9
glow_enabled = true
glow_levels/4 = 1.0
glow_levels/6 = 1.0
glow_levels/7 = 1.0
glow_blend_mode = 4
fog_sun_scatter = 0.5
fog_aerial_perspective = 0.9
volumetric_fog_albedo = Color(0.960784, 0.984314, 1, 1)
adjustment_enabled = true
adjustment_color_correction = ExtResource("1_3f5y7")