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3D-Character-Controller-Tem…/scenes/main/main_environment.tres
2025-05-09 23:45:18 +02:00

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[gd_resource type="Environment" load_steps=3 format=3 uid="uid://b8fqed8jo6yqj"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_yhaxv"]
[sub_resource type="Sky" id="Sky_v5osj"]
sky_material = SubResource("ProceduralSkyMaterial_yhaxv")
[resource]
background_mode = 2
sky = SubResource("Sky_v5osj")
tonemap_mode = 4
tonemap_exposure = 2.0
tonemap_white = 6.0
ssr_fade_in = 1e-05
ssr_fade_out = 1e-05
ssao_radius = 5.0
ssao_detail = 3.94
ssao_light_affect = 0.35
ssao_ao_channel_affect = 1.0
ssil_radius = 2.0
ssil_intensity = 1.5
sdfgi_use_occlusion = true
sdfgi_bounce_feedback = 0.98
sdfgi_min_cell_size = 0.390625
sdfgi_cascade0_distance = 25.0
sdfgi_max_distance = 400.0
sdfgi_energy = 1.3
glow_levels/4 = 1.0
glow_levels/6 = 1.0
glow_levels/7 = 1.0
glow_blend_mode = 4
fog_enabled = true
fog_light_color = Color(0.47, 0.390492, 0.3055, 1)
fog_sun_scatter = 0.2
fog_density = 0.001
fog_aerial_perspective = 0.35
volumetric_fog_density = 0.002
volumetric_fog_ambient_inject = 1.0
adjustment_contrast = 1.05