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64
scenes/main.tscn
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64
scenes/main.tscn
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[gd_scene load_steps=7 format=3 uid="uid://dgfh1lgxud87u"]
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[ext_resource type="PackedScene" uid="uid://c4orppao35wg6" path="res://prefabs/character.tscn" id="2_v34ds"]
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[ext_resource type="Script" path="res://src/spawner.gd" id="3_xxi2i"]
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[sub_resource type="GDScript" id="GDScript_12xd3"]
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script/source = "extends Node3D
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func _ready() -> void:
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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"
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_xxbnc"]
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albedo_color = Color(0.266667, 0.145098, 0.0823529, 1)
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[sub_resource type="PlaneMesh" id="PlaneMesh_uelfv"]
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material = SubResource("StandardMaterial3D_xxbnc")
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size = Vector2(50, 50)
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[sub_resource type="BoxShape3D" id="BoxShape3D_vbj2x"]
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size = Vector3(50, 1, 50)
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[node name="Main" type="Node3D"]
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script = SubResource("GDScript_12xd3")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.276457, -0.764665, 0.582116, 0.11662, 0.62794, 0.769474, -0.953924, -0.14484, 0.262774, 0, 0, 0)
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light_energy = 2.0
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shadow_enabled = true
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directional_shadow_fade_start = 1.0
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directional_shadow_max_distance = 50.0
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[node name="Spawner" type="Node3D" parent="."]
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script = ExtResource("3_xxi2i")
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object_to_spawn = ExtResource("2_v34ds")
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[node name="CSGMesh3D" type="CSGMesh3D" parent="."]
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mesh = SubResource("PlaneMesh_uelfv")
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[node name="StaticBody3D" type="StaticBody3D" parent="CSGMesh3D"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="CSGMesh3D/StaticBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
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shape = SubResource("BoxShape3D_vbj2x")
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[node name="CSGCombiner3D" type="CSGCombiner3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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use_collision = true
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[node name="Box" type="CSGBox3D" parent="CSGCombiner3D"]
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[node name="Box5" type="CSGBox3D" parent="CSGCombiner3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.37539, 1.21157, -5.02753)
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[node name="Box2" type="CSGBox3D" parent="CSGCombiner3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.5, 0.5)
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[node name="Box4" type="CSGBox3D" parent="CSGCombiner3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.06635, 1.17009, -1.15682)
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size = Vector3(1, 1, 4.31364)
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[node name="Box3" type="CSGBox3D" parent="CSGCombiner3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.15636, 1.09924, 0.824171)
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size = Vector3(3.28895, 0.716575, 1)
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34
scenes/main/main_environment.tres
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34
scenes/main/main_environment.tres
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[gd_resource type="Environment" load_steps=4 format=3 uid="uid://b8fqed8jo6yqj"]
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[ext_resource type="CompressedTexture3D" uid="uid://bus418i6c6y3w" path="res://luts/lut_saturated.png" id="1_3f5y7"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_rxwic"]
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sky_top_color = Color(0.317647, 0.415686, 0.643137, 1)
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sky_horizon_color = Color(0.878431, 0.929412, 1, 1)
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ground_bottom_color = Color(0.439216, 0.290196, 0.239216, 1)
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ground_horizon_color = Color(0.988235, 0.890196, 0.823529, 1)
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sun_angle_max = 0.0
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sun_curve = 1e-05
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[sub_resource type="Sky" id="Sky_wbc5y"]
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sky_material = SubResource("ProceduralSkyMaterial_rxwic")
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[resource]
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background_mode = 2
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sky = SubResource("Sky_wbc5y")
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tonemap_mode = 2
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tonemap_white = 6.0
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ssao_enabled = true
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ssao_ao_channel_affect = 1.0
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sdfgi_use_occlusion = true
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sdfgi_bounce_feedback = 0.9
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glow_enabled = true
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glow_levels/4 = 1.0
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glow_levels/6 = 1.0
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glow_levels/7 = 1.0
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glow_blend_mode = 4
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fog_sun_scatter = 0.5
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fog_aerial_perspective = 0.9
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volumetric_fog_albedo = Color(0.960784, 0.984314, 1, 1)
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adjustment_enabled = true
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adjustment_color_correction = ExtResource("1_3f5y7")
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